![]() So the good shouldn't be exported because the current amount is below the "low"-value. I set the "low"-value in the distribution centre to 1000, my current amount of this good is about 400. It also seems to up the priority of goods being imported if that number isn't met - but that may just be observer bias In my case the "low"-setting doesn't seem to work. ![]() Low by contrast is the minimum the district must have of a resource, it wont export if it's numbers goes below this. What am I missing? check the "High" setting in the district that is *receiving* goods it defaults to 100 if you already have that many resources of that type in the district no more will be transported. In order to make a delivery, there must be a continuous Path. Each Distribution Post can have up to 10 Routes, each route delivering a Good type to another district's Drop-off Point. Resources are ferried perfectly well one way, but nothing is going the other, even though they have hundreds of the resources I want sent, a full center with 8 workers all with instructions to take said resources to the recipient district's drop-off point. A Distribution Post is used to establish Trade Routes between Districts and control District Distribution Limits. You won't need to worry about it until you've set up a new District elsewhere on the map, but you are probably going to need it - especially if you set up a new District away from Water or other resources. Distribution center and a drop off point in each of them. The Timberborn Distribution Post is used to send goods from one District to another. Originally posted by Chryselephantine Cephalopod:Got 2 districts. Then a dedicated drop off point purely for receiving logs because I go through massive quantities of them. One contains 10 of each type of food (30 total), 30 water, about 20 planks for miscellaneous stair and platform construction, and other assorted bits and bobs. Personally, I tend to make outposts with just a district center and 2 drop off points. If you want to send MASSIVE quantities of items, you're going to need multiple drop off points with trade routes to each one. Low value only matters if you want the transmitting district to retain some of those resources for itself instead of sending all of them. Set the High value to the amount you want being brought into the district with the drop off point. Second, use distribution limits to control how much is coming in. So if you fill them up with something that isn't being used or taken out right away, shipments there will stop. and then giving all factions a Ladder or pulley elevator as a metal unlock to reduce vertical traversal constraints as well as an upgrade to the hauling post/distribution that gives worker's Reinforced backpacks to further increase loads at the cost of having to maintain a upkeep for say a flax crop and a weaver's hut, with a long growth period. It is hard to diagnose remotely, but i'll throw up some random info about distribution posts and maybe it'll solve your issue.įirst of all, the drop off points only hold 300 items.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |